TANGUY GUINET
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Dreamer by nature
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Game Designer by vocation
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Student of History by passion
Lyon, France

About me
For as long as I can remember, whenever I was asked what I wanted to do for a living, one constant always remained: I wanted to create, create something, anything; away from the meaningless and the unfruitful.
Like many I grew up with video games and the impactful memories they can leave on people. I started to analyse them and tried to apply what I learned through various mediums: creating tabletops, balance sheets, assets, stories and ways to play.
Turns out all of this had a name: Game Design. And if I can do this for a living, then I'll live to design games.
To achieve that, I believe in building a strong foundation of knowledge that fosters adaptability. That means exploring every aspect of game development—from programming, camera work, animation, and storytelling to all areas of design. My goal is to become a Swiss army knife, with a clear understanding of how to bring compelling experiences to life.