TANGUY GUINET
-
Dreamer by nature
-
Game Designer by vocation
-
Student of History by passion
Lyon, France
![Site_photo.png](https://static.wixstatic.com/media/00b9da_4d644fb8f43e4abf83f31463a71687ec~mv2.png/v1/crop/x_520,y_620,w_1853,h_2009/fill/w_424,h_460,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Site_photo.png)
About me
Greetings stranger !
As far as I can remember when asked what I wanted to do for a living later, my answers would, of course, vary over the years but one constant always remained. I wanted to create, create something, anything, away from the meaningless and the unfruitful.
​
Meanwhile, I discovered the realm of online gaming with my first laptop. Some might say a double edged sword but one that carved an opening to a whole new world. A world that, overtime, gained more and more space into my life.
​
So much so that I decided to give it a go as my career for the next forever years. And for that I believe in laying a groundwork of knowledge allowing adaptability, meaning approaching every aspect of game making. From programming camera works, animation, narration to all design disciplines in order to become a swiss army knife and allow for a clear overview of how to achieve the end goal: craft a compelling experience.