![Member Black.png](https://static.wixstatic.com/media/00b9da_083fb46cca4e4b7b80d8b2e2c4e89e61~mv2.png/v1/fill/w_16,h_20,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Member%20Black.png)
2D Puzzle Game
![Small Bubble_edited.png](https://static.wixstatic.com/media/00b9da_c31716c8865c4f0bbdd85909319532a4~mv2.png/v1/fill/w_134,h_89,al_c,lg_1,q_85,enc_auto/Small%20Bubble_edited.png)
Was
High Concept
Programmer
2D Artist
![Was_Logo.png](https://static.wixstatic.com/media/00b9da_cc2da95cb34444f6a44e0dc20882abde~mv2.png/v1/fill/w_143,h_143,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Was_Logo.png)
![Off_4x.png](https://static.wixstatic.com/media/00b9da_c1dd54cd092d4dfbad526e783b385d92~mv2.png/v1/fill/w_118,h_26,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Off_4x.png)
Completed
January 2023
![Long_Bubble_T1.png](https://static.wixstatic.com/media/00b9da_ad275bc0cb5c40efae7e68e0f0c38fcf~mv2.png/v1/fill/w_980,h_140,al_c,lg_1,q_85,enc_auto/Long_Bubble_T1.png)
The year is 2023, the month January, the rallying call is heard across the game making world. For my second GGJ I stood ready, Melo had served as a skill elevation platform when it came to C# and Unity. This year I wanted to challenge myself, as such I made the decision of going solo as a way to prove and quantify my progress.
![Medium_Bubble_T1.png](https://static.wixstatic.com/media/00b9da_0a4d8f34e4ac4fc69914c2f7a5926efe~mv2.png/v1/fill/w_416,h_110,al_c,lg_1,q_85,enc_auto/Medium_Bubble_T1.png)
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A Image in worth of thousands words (no text)
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Making Memories (An impactful moment)
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Zen (No intense visuals or sound effects)
![Long_Bubble_T1_edited.png](https://static.wixstatic.com/media/00b9da_2857f654bd3d44bcbcede187f9640dc7~mv2.png/v1/fill/w_980,h_140,al_c,lg_1,q_85,enc_auto/Long_Bubble_T1_edited.png)
The theme dropped: Roots; ideas began to flood in. In an effort to define a frame I looked at the different diversifiers available. At first I wanted to play around the hidden heritage diversifier but since it was not meant for my side of the english channel I switched up a little bit with a few others
![](https://static.wixstatic.com/media/00b9da_3853c68daadf460799232dd7bd84ddbb~mv2.png/v1/fill/w_488,h_288,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/00b9da_3853c68daadf460799232dd7bd84ddbb~mv2.png)
![Was_Shot_B.png](https://static.wixstatic.com/media/00b9da_479b30f40dc44b04b80ece305b7610df~mv2.png/v1/fill/w_488,h_288,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Was_Shot_B.png)
![Was_Shot_C.png](https://static.wixstatic.com/media/00b9da_c66ec37727f545239c505988fa2223a3~mv2.png/v1/fill/w_101,h_72,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Was_Shot_C.png)
![Long_Bubble_T1.png](https://static.wixstatic.com/media/00b9da_ad275bc0cb5c40efae7e68e0f0c38fcf~mv2.png/v1/fill/w_49,h_7,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Long_Bubble_T1.png)
​How about Familial roots? A 2D puzzle game in which you accomplish a few tasks before jumping to an other ancestors reflecting their lives and their hardships that cultimate in modern days. If needed I could remove an ancestor to gain time or remove tasks. The concept was scalable and achievable for a single person.
![Long_Bubble_T1_edited.png](https://static.wixstatic.com/media/00b9da_2857f654bd3d44bcbcede187f9640dc7~mv2.png/v1/fill/w_49,h_7,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Long_Bubble_T1_edited.png)
The result? Well the code is a quite chaotic, the animations are a little junky, but the game is thoroughy complete and bug free. I meant for more ancestors to be present (revolutionnary, medieval farmer...) to deepen the meaning of roots, but in the end I lacked the time.